This section provides information and tools for introducing digital assignments into a course. It is intended to support faculty in selecting an assignment that best fits their pedagogical and teaching style, students' learning needs, and curricular logistics including schedule and resources. Key considerations for guiding decisions include:
Identifying program, course, and assignment objectives and learning outcomes is a grounding step in assignment planning. At minimum, digital assignments should maintain the learning objectives and goals of coursework they replace. Backward design is frequently recommended to instructors, and can set guidelines and boundaries to assist in selecting an appropriate and manageable digital assignment.
Learning to use a digital tool is almost never a learning outcome on its own - but the process and execution of work with digital platforms offers many opportunities for integrating new learning outcomes. Common digital learning outcomes include:
Digital assignments come in many formats and levels of complexity. The use of "t-shirt sizing" is helpful for considering the scale and scope of digital assignments that are appropriate and feasible in a semester:
Small and medium projects are often ideal for educators introducing digital assignments for the first time, and are offer opportunities for assessment and feedback that support the development of larger assignments in future iterations of the course.
Digital assignments are most successful when educators and students have a clear understanding of expectations and evaluation criteria. An assessment strategy is important for measuring students' conceptual understanding of course content, setting realistic standards for design and execution of assignments in new mediums, and measuring progress along the way.
Digital tools are frequently the first thing that comes to mind when introducing a digital assignment, but it is also important to consider the related materials and supportive components that you may need as you develop and implement a new modality. These can include:
Materials & Tools
Time
Partners